Thursday, 16 January 2014
Bomber , part the first.
Not much for the Graphics Artists here.
Showed up one bug though. The LCD rendering/latency code is optimised for column data writes (e.g. writing a line horizontally) - this renders lines vertically (so it can keep the building heights as a table - see bank 1, the numbers correspond to the building heights), but of course that doesn't work properly.
I don't want to do it a la MESS where it tracks each pixel individually, so I'll have to have a row based renderer and a column based renderer and switch between the two depending on the data in the latch. Which will be basically the same thing, might blink at switch over.
It's not a cycles issue for a PC or a Mac, but I still hope to get an Arduino version working, and that might be short of CPU cycles. No big problem really :)
Fix for tomorrow I think.