Thursday, 23 January 2014
Everything now current again.
The main changes is that the Emulator now has a proper latency implementation. The picture on the right (Bowling again) shows the two pixels rather than one, and it doesn't flicker like the optimised one does.
The Space Invaders source has been packaged with a Binary and updated (it does run on MESS) and so has the system library, though I don't think that's been updated since the last time I used it.
Windows, OSX and source versions are available. Linux users should fine it compiles fine from the OSX sources. Windows users who want to compile it, well, good luck !
Space Invaders uses three keys, one from the left row, one from the middle, and one from the right. You move with left and middle, and fire with right.
To get off the static score screen press Left/Right (e.g. Left and Middle on the keyboard) at the same time.
It doesn't matter which row you use .... I've got 1k of code to fix the key routines if anyone really minds.