ad. The OSX tar ball contains the source, the Windows just the executable.
You run it with ./mvem test.bin or mvem test.bin . The debugger commands are : 0-9A-F change code address, K set breakpoint, H home to program counter, S single step, V step over. G runs the loaded program - it starts up in debug mode. When running (the debug display will disappear) M returns to debug mode (the other key columns are 1QAZ and 2WSX - a Microvision has a 3 across by 4 down keypad). The P and O keys turn the paddle (position shown by a bar below the main display).
You can exit either using Escape or the Close button on the window.
There's one oddity. The OSX one worked fine, but when I ran the Windows version it didn't work. It was inserting a 00 value into the first byte of the array used to store the code. This has been fixed, sort of, by inserting a bit of code which effectively does nothing in the reset() code. I am wondering if this is an optimisation bug .... or another bug in my code. But it works, anyway.
Also included are the four ROM images - Vegas Slots, Phaser Strike, Block Buster and Mind Buster. Blockbuster is almost unplayable but then it always was .......
The other things - the assembler, definition file and parser have been updated as well.
Not perfect, but not bad. Next part of the Retrochallenge is to write a new game for the system.